Mass Battle

Allied Forces

2,000 Men-At-Arms (From Orlais, Antiva, The Free Marches, and Nevarra)

240 Arlathan Archers

Speed 12
Defense 13
Armor 4
Attacks Roll Damage
Short Sword +3 1d6+2
Long Bow +5 2d6+5

Skirmishing Lines
Archers can retreat 2 yards with each attack.

Volley FIre
As a special attack, Archers can deal no damage and instead reduce the armor or defense of an enemy unit by 2.

100 Arlathan Mages

Speed 12
Defense 10
Armor 2
Spellpower 15 (17)
Magic +5 Arcane Lance, Blood, Spirit
Spells Blood Sacrifice, Arcane Shield, Blood Wound, Bolt
Attacks Roll Damage
Arcane Lance +7 1d6+5

320 Circle and College Mages

Speed 12
Defense 12
Armor 3
Spellpower 15 (17)
Magic +5 Arcane Lance, Creation, Spirit
Spells Arcane bolt, arcane shield, heal, heroic offense, flame blast, mind blast
Attacks Roll Damage
Arcane Lance +5 1d6+2

250 Templars

Speed 6
Defense 12
Armor 8
Attacks Roll Damage
Long Sword +5 2d6+3
Throwing Axe +5 1d6+5

Cleansing Strike
Templars can dispel magic as a special stunt that costs 2 SP. All ongoing spells affecting the target and spells that target is casting end immediately.

Mage Slayer
When a templar damages a mage or other creature that has mana points, that target loses 1d6+3 MP

Righteous Fervor
A templar can fill herself and her allies with righteous fervor as a special stunt for 2 SP. The
knight-captain and allies within 6 yards of her gain a +1 bonus to attack rolls and a +2 bonus to speed on their next turns.

Cleanse
Templars can cleanse an area of ongoing magic. This is a major action that causes the knight-captain to suffer a –2 penalty to Defense until the beginning of her next turn. All ongoing spells and spells that are partially cast within 6 yards of the knight-captain end immediately.

50 Dragon Hunters

170Knights Errant

Speed 16
Defense 12
Armor 7
Attacks Roll Damage
Heavy Lance +5 3d6+5 *Can only be used on a charge
Long Sword +5 2d6+3

700 Grey Wardens

Speed 10
Defense 12
Armor 5
Attacks Roll Damage
Two-Handed Sword +6 3d6+6*
Short Bow +2 1d6+5
*silverite bonus included

Silverite Weapons
Grey Warden weapons deal +2 damage to darkspawn

Darkspawn Hatred
Taunting a unit of darkspawn only costs 1SP

250 Dalish Riders

Speed 20
Defense 13
Armor 5
Attacks Roll Damage
Light Lance +5 2d6+5 *Can only be used on a charge
Short Bow +5 1d6+5

CIrcling Fire
Reloading is a free action for Dalish Riders. Lightning Attack costs only 2 SP, and the Rapid Reload stunt is free.

400 Combined Dwarven Forces

Speed 8
Defense 14
Armor 7
Attacks Roll Damage
Dwarven Hammer +6 1d6+6

Dwarven Lines
Dwarven unit can activate “Guardian Mode” on an adjacent unit.

200 Iron Bull’s Chargers

Speed 8
Defense 12
Armor 4
Attacks Roll Damage
Heavy Spear +5 2d6+5 *Can only be used on a charge
Long Sword +5 2d6+3

Iron Charge
A charge can either give +2 to attack, +2 to damage, or +2 to defense until the next round.

Mass Battle

The Sixth Blight ErikTheBearik ErikTheBearik