The Sixth Blight
2,000 Men-At-Arms (From Orlais, Antiva, The Free Marches, and Nevarra)
240 Arlathan Archers
Archers can retreat 2 yards with each attack.
As a special attack, Archers can deal no damage and instead reduce the armor or defense of an enemy unit by 2.
100 Arlathan Mages
|Magic||+5||Arcane Lance, Blood, Spirit|
|Spells||Blood Sacrifice, Arcane Shield, Blood Wound, Bolt|
320 Circle and College Mages
|Magic||+5||Arcane Lance, Creation, Spirit|
|Spells||Arcane bolt, arcane shield, heal, heroic offense, flame blast, mind blast|
Templars can dispel magic as a special stunt that costs 2 SP. All ongoing spells affecting the target and spells that target is casting end immediately.
When a templar damages a mage or other creature that has mana points, that target loses 1d6+3 MP
A templar can fill herself and her allies with righteous fervor as a special stunt for 2 SP. The
knight-captain and allies within 6 yards of her gain a +1 bonus to attack rolls and a +2 bonus to speed on their next turns.
Templars can cleanse an area of ongoing magic. This is a major action that causes the knight-captain to suffer a –2 penalty to Defense until the beginning of her next turn. All ongoing spells and spells that are partially cast within 6 yards of the knight-captain end immediately.
50 Dragon Hunters
|Heavy Lance||+5||3d6+5 *Can only be used on a charge|
700 Grey Wardens
Grey Warden weapons deal +2 damage to darkspawn
Taunting a unit of darkspawn only costs 1SP
250 Dalish Riders
|Light Lance||+5||2d6+5 *Can only be used on a charge|
Reloading is a free action for Dalish Riders. Lightning Attack costs only 2 SP, and the Rapid Reload stunt is free.
400 Combined Dwarven Forces
Dwarven unit can activate “Guardian Mode” on an adjacent unit.
200 Iron Bull’s Chargers
|Heavy Spear||+5||2d6+5 *Can only be used on a charge|
A charge can either give +2 to attack, +2 to damage, or +2 to defense until the next round.