The Sixth Blight

Into the Deep Roads

Our adventurers ventured into the Deep Roads at the request of an Arlathan Abassador, in search of an Eluvian Gate that is threatened by the darkspawn.

Currently, the party is catching it’s breath after an ambush by a group of Shrieks, on their way to find the Eluvian Gate.

Werewolves and Wilds
Session 2

The party escorted the Dalish elves they rescued previously back to the village where Soren awaited them. The mage diagnosed the injured elf with Blight sickness, and advised that the elves return to Redcliffe to see if the Grey Wardens could render assistance.

The party pressed on to the lair of the werewolf, and once there, risked life and limb to slay the fell beast. Taking the werewolf’s heart and pelt as a prize, the party returned back to the village of Blue Fields. Once there, Soren concocted a poultice that healed the poor girl who had been infected by the werewolf’s curse.

Their task complete, our heroes returned to Redcliffe…

Of Werewolves and Blue Fields
Session 1

Our intrepid heroes, after gathering in the city of Redcliffe, are assigned to investigate a series of mysterious deaths in a nearby village, Blue Fields.

They meet a somewhat gregarious hedge mage, Soren, who explains to them that he has been hunting a werewolf in the vicinity which he believes has turned one of the townspeople. After a fair bit of helpful (and not so helpful) on werewolves, the party heads into town to investigate further.

A card game and a round of drinks later, the party learns that a woodsman by the name of Finn was recently attacked in the woods by a wolf, and hasn’t been back to work since.

After meeting with Finn, the party discovers that it is not he, but his young daughter, that was bitten by the werewolf. Soren is sent for, and after tending to the girl, informs the party that their best chance of a cure lies in the heart of the werewolf that turned her. The party resolves to venture into the forest after the beast while Soren tends to the girl.

The girl’s mother, nervous at having so many mages about, starts a ruckus amoung the townsfolk. A group of woodsmen confront the party and demand answers, but a silver tongue (and the Reverend Mother’s timely intervention) defuses the townspeople’s hostility.

Our heroes venture into the forest after the fell beast, but run across a small band of Dalish Elves, ambushed by foul blight wolves. The party helps drive off the creatures, but not before one of the Dalish is badly wounded.

Who are these elves? Why are they in this forest? Do they have any link to the werewolf our adventurer’s seek? For these answers, we must wait… until next time.

A Gathering at Redcliffe
Session 0 - Prelude to an Adventure

The city of Redcliffe is a bustling hub of activity. The newly-formed College of Enchanters has attracted mages, fortune-seekers, and adventurers from all over Thedas. Rumors abound as to the limits of the College’s autonomy, the magic they investigate, and the treasures they possess.

Fueling speculation is a call put out to the four corners of Fereldan. Adventurers of all walks are welcome in Redcliffe, and rumor has it that the College pays those that work for them handsomely.

It is up to you what has brought you to Redcliffe, but one thing is certain: Your adventure begins here!


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